tuxemon.event.conditions.player_sprite module

class tuxemon.event.conditions.player_sprite.PlayerSpriteCondition[source]

Bases: EventCondition

Check the player’s sprite

Script usage

is player_sprite <sprite>
name: ClassVar[str] = 'player_sprite'
test(session, condition)[source]

Check the player’s sprite.

Parameters:
  • session (Session) – The session object

  • condition (MapCondition) – The map condition object.

Returns:

Whether the player has a specific sprite.

Return type:

bool