tuxemon.event.conditions.player_sprite module
- class tuxemon.event.conditions.player_sprite.PlayerSpriteCondition[source]
Bases:
EventCondition
Check the player’s sprite
Script usage
is player_sprite <sprite>
- name: ClassVar[str] = 'player_sprite'
- test(session, condition)[source]
Check the player’s sprite.
- Parameters:
session (Session) – The session object
condition (MapCondition) – The map condition object.
- Returns:
Whether the player has a specific sprite.
- Return type:
bool