tuxemon.event.eventcondition module
- class tuxemon.event.eventcondition.EventCondition[source]
Bases:
object
- property done: bool
- get_persist(session)[source]
Return dictionary for this event class’s data.
This dictionary will be shared across all conditions
This dictionary will be saved when game is saved
- Returns:
Dictionary with the persisting information.
- Parameters:
session (Session) –
- Return type:
Dict[str, Any]
- name: ClassVar[str] = 'GenericCondition'
- test(session, condition)[source]
Return
True
if the condition is satisfied, orFalse
if not.- Parameters:
session (Session) – Object containing the session information.
condition (MapCondition) – Condition defined in the map.
- Returns:
Value of the condition.
- Return type:
bool