# SPDX-License-Identifier: GPL-3.0
# Copyright (c) 2014-2023 William Edwards <shadowapex@gmail.com>, Benjamin Bean <superman2k5@gmail.com>
from __future__ import annotations
from tuxemon.event import MapCondition
from tuxemon.event.eventcondition import EventCondition
from tuxemon.session import Session
[docs]class PlayerSpriteCondition(EventCondition):
"""
Check the player's sprite
Script usage:
.. code-block::
is player_sprite <sprite>
"""
name = "player_sprite"
[docs] def test(self, session: Session, condition: MapCondition) -> bool:
"""
Check the player's sprite.
Parameters:
session: The session object
condition: The map condition object.
Returns:
Whether the player has a specific sprite.
"""
player = session.player
sprite = condition.parameters[0]
if player.template:
for tmp in player.template:
if tmp.sprite_name == sprite:
return True
else:
return False
return False
return False