tuxemon.event.conditions.npc_facing module
- class tuxemon.event.conditions.npc_facing.NPCFacingCondition[source]
Bases:
EventCondition
Check to see where a character is facing.
Script usage
is npc_facing <character>,<direction>
- Script parameters:
character – Either “player” or npc slug name (e.g. “npc_maple”).
direction – One of “up”, “down”, “left” or “right”.
- name: ClassVar[str] = 'npc_facing'
- test(session, condition)[source]
Check to see where a character is facing.
- Parameters:
session (Session) – The session object
condition (MapCondition) – The map condition object.
- Returns:
Whether the chosen character faces the chosen direction.
- Return type:
bool