Source code for tuxemon.event.conditions.npc_facing

# SPDX-License-Identifier: GPL-3.0
# Copyright (c) 2014-2023 William Edwards <shadowapex@gmail.com>, Benjamin Bean <superman2k5@gmail.com>
from __future__ import annotations

from tuxemon.event import MapCondition, get_npc
from tuxemon.event.eventcondition import EventCondition
from tuxemon.session import Session


[docs]class NPCFacingCondition(EventCondition): """ Check to see where a character is facing. Script usage: .. code-block:: is npc_facing <character>,<direction> Script parameters: character: Either "player" or npc slug name (e.g. "npc_maple"). direction: One of "up", "down", "left" or "right". """ name = "npc_facing"
[docs] def test(self, session: Session, condition: MapCondition) -> bool: """ Check to see where a character is facing. Parameters: session: The session object condition: The map condition object. Returns: Whether the chosen character faces the chosen direction. """ player = get_npc(session, condition.parameters[0]) if not player: return False facing = condition.parameters[1] return player.facing == facing