tuxemon.event.conditions.npc_at module
- class tuxemon.event.conditions.npc_at.NPCAtCondition[source]
Bases:
EventCondition
Check to see if a character is at the condition position on the map.
Script usage
is npc_at <character>
- Script parameters:
character – Either “player” or npc slug name (e.g. “npc_maple”).
- name: ClassVar[str] = 'npc_at'
- test(session, condition)[source]
Check to see if a character is at the condition position on the map.
- Parameters:
session (Session) – The session object
condition (MapCondition) – The map condition object.
- Returns:
Whether the chosen character is in the condition position.
- Return type:
bool