# SPDX-License-Identifier: GPL-3.0
# Copyright (c) 2014-2023 William Edwards <shadowapex@gmail.com>, Benjamin Bean <superman2k5@gmail.com>
from __future__ import annotations
from tuxemon.event import MapCondition, get_npc
from tuxemon.event.eventcondition import EventCondition
from tuxemon.session import Session
[docs]class NPCAtCondition(EventCondition):
"""
Check to see if a character is at the condition position on the map.
Script usage:
.. code-block::
is npc_at <character>
Script parameters:
character: Either "player" or npc slug name (e.g. "npc_maple").
"""
name = "npc_at"
[docs] def test(self, session: Session, condition: MapCondition) -> bool:
"""
Check to see if a character is at the condition position on the map.
Parameters:
session: The session object
condition: The map condition object.
Returns:
Whether the chosen character is in the condition position.
"""
player = get_npc(session, condition.parameters[0])
if not player:
return False
# Get the condition's rectangle area. If we're on a tile in that area,
# then this condition should return True.
area_x = range(condition.x, condition.x + condition.width)
area_y = range(condition.y, condition.y + condition.height)
# If the player is at the coordinates and the operator is set to true
# then return true
return (
round(player.tile_pos[0]) in area_x
and round(player.tile_pos[1]) in area_y
)