tuxemon.event.conditions.has_monster module
- class tuxemon.event.conditions.has_monster.HasMonsterCondition[source]
Bases:
EventCondition
Check to see the player is has a monster in his party.
Script usage
is has_monster <monster>
- Script parameters:
monster – Monster slug name (e.g. “rockitten”).
- name: ClassVar[str] = 'has_monster'
- test(session, condition)[source]
Check to see the player is has a monster in his party.
- Parameters:
session (Session) – The session object
condition (MapCondition) – The map condition object.
- Returns:
Whether the player has the monster in his party.
- Return type:
bool