Source code for tuxemon.event.conditions.has_monster

# SPDX-License-Identifier: GPL-3.0
# Copyright (c) 2014-2023 William Edwards <shadowapex@gmail.com>, Benjamin Bean <superman2k5@gmail.com>
from __future__ import annotations

from tuxemon.event import MapCondition
from tuxemon.event.eventcondition import EventCondition
from tuxemon.session import Session


[docs]class HasMonsterCondition(EventCondition): """ Check to see the player is has a monster in his party. Script usage: .. code-block:: is has_monster <monster> Script parameters: monster: Monster slug name (e.g. "rockitten"). """ name = "has_monster"
[docs] def test(self, session: Session, condition: MapCondition) -> bool: """ Check to see the player is has a monster in his party. Parameters: session: The session object condition: The map condition object. Returns: Whether the player has the monster in his party. """ player = session.player monster_slug = condition.parameters[0] if player.find_monster(monster_slug) is None: return False else: return True