tuxemon.event.conditions.combat_started module

class tuxemon.event.conditions.combat_started.CombatStartedCondition[source]

Bases: EventCondition

Check to see if combat has been started or not.

Script usage

is combat_started
name: ClassVar[str] = 'combat_started'
test(session, condition)[source]

Check to see if combat has been started or not.

Parameters:
  • session (Session) – The session object

  • condition (MapCondition) – The map condition object.

Returns:

Whether a combat has started or not.

Return type:

bool