Source code for tuxemon.event.conditions.combat_started

# SPDX-License-Identifier: GPL-3.0
# Copyright (c) 2014-2023 William Edwards <shadowapex@gmail.com>, Benjamin Bean <superman2k5@gmail.com>
from __future__ import annotations

from tuxemon.event import MapCondition
from tuxemon.event.eventcondition import EventCondition
from tuxemon.session import Session


[docs]class CombatStartedCondition(EventCondition): """ Check to see if combat has been started or not. Script usage: .. code-block:: is combat_started """ name = "combat_started"
[docs] def test(self, session: Session, condition: MapCondition) -> bool: """ Check to see if combat has been started or not. Parameters: session: The session object condition: The map condition object. Returns: Whether a combat has started or not. """ current_state = session.client.current_state assert current_state return current_state.name == "CombatState"