tuxemon.technique.effects.splash module

class tuxemon.technique.effects.splash.SplashEffect[source]

Bases: TechEffect

Apply splash.

apply(tech, user, target)[source]
Parameters:
  • tech (Technique) –

  • user (Monster) –

  • target (Monster) –

Return type:

SplashEffectResult

name: ClassVar[str] = 'splash'
session: Session
class tuxemon.technique.effects.splash.SplashEffectResult(*args, **kwargs)[source]

Bases: dict

damage: int
element_multiplier: float
should_tackle: bool
success: bool