Source code for tuxemon.technique.effects.splash

# SPDX-License-Identifier: GPL-3.0
# Copyright (c) 2014-2023 William Edwards <shadowapex@gmail.com>, Benjamin Bean <superman2k5@gmail.com>
from __future__ import annotations

from dataclasses import dataclass
from typing import TYPE_CHECKING

from tuxemon import formula
from tuxemon.technique.techeffect import TechEffect, TechEffectResult

if TYPE_CHECKING:
    from tuxemon.monster import Monster
    from tuxemon.technique.technique import Technique


[docs]class SplashEffectResult(TechEffectResult): damage: int element_multiplier: float should_tackle: bool
[docs]@dataclass class SplashEffect(TechEffect): """ Apply splash. """ name = "splash"
[docs] def apply( self, tech: Technique, user: Monster, target: Monster ) -> SplashEffectResult: player = self.session.player value = float(player.game_variables["random_tech_hit"]) hit = tech.accuracy >= value damage, mult = formula.simple_damage_calculate(tech, user, target) tech.advance_counter_success() if hit: tech.hit = True target.current_hp -= damage else: tech.hit = True damage //= 2 target.current_hp -= damage return { "success": bool(damage), "damage": damage, "should_tackle": bool(damage), "element_multiplier": mult, }