# SPDX-License-Identifier: GPL-3.0
# Copyright (c) 2014-2023 William Edwards <shadowapex@gmail.com>, Benjamin Bean <superman2k5@gmail.com>
from __future__ import annotations
from dataclasses import dataclass
from typing import TYPE_CHECKING
from tuxemon import formula
from tuxemon.technique.techeffect import TechEffect, TechEffectResult
if TYPE_CHECKING:
from tuxemon.monster import Monster
from tuxemon.technique.technique import Technique
[docs]class SplashEffectResult(TechEffectResult):
damage: int
element_multiplier: float
should_tackle: bool
[docs]@dataclass
class SplashEffect(TechEffect):
"""
Apply splash.
"""
name = "splash"
[docs] def apply(
self, tech: Technique, user: Monster, target: Monster
) -> SplashEffectResult:
player = self.session.player
value = float(player.game_variables["random_tech_hit"])
hit = tech.accuracy >= value
damage, mult = formula.simple_damage_calculate(tech, user, target)
tech.advance_counter_success()
if hit:
tech.hit = True
target.current_hp -= damage
else:
tech.hit = True
damage //= 2
target.current_hp -= damage
return {
"success": bool(damage),
"damage": damage,
"should_tackle": bool(damage),
"element_multiplier": mult,
}