tuxemon.event.conditions.to_talk module
- class tuxemon.event.conditions.to_talk.ToTalkCondition[source]
Bases:
EventCondition
Check if we are attempting to talk to an npc.
Script usage
is to_talk <character>
- Script parameters:
character – Npc slug name (e.g. “npc_maple”).
- name: ClassVar[str] = 'to_talk'
- test(session, condition)[source]
Check if we are attempting to talk to an npc.
- Parameters:
session (Session) – The session object
condition (MapCondition) – The map condition object.
- Returns:
Whether the player attempts to talk with the npc.
- Return type:
bool