tuxemon.event.conditions.player_facing_npc module
- class tuxemon.event.conditions.player_facing_npc.PlayerFacingNPCCondition[source]
Bases:
EventCondition
Check to see the player is next to and facing a particular NPC.
Script usage
is player_facing_npc <character>
- Script parameters:
character – Npc slug name (e.g. “npc_maple”).
- name: ClassVar[str] = 'player_facing_npc'
- test(session, condition)[source]
Check to see the player is next to and facing a particular NPC.
- Parameters:
session (Session) – The session object
condition (MapCondition) – The map condition object.
- Returns:
Whether the player is facing the chosen character.
- Return type:
bool