tuxemon.event.conditions.player_facing module
- class tuxemon.event.conditions.player_facing.PlayerFacingCondition[source]
Bases:
EventCondition
Check to see where an NPC is facing.
Script usage
is player_facing <direction>
- Script parameters:
direction – One of “up”, “down”, “left” or “right”.
- name: ClassVar[str] = 'player_facing'
- test(session, condition)[source]
Check to see where the player is facing
- Parameters:
session (Session) – The session object
condition (MapCondition) – The map condition object.
- Returns:
Whether the player faces the chosen direction.
- Return type:
bool