tuxemon.event.conditions.npc_facing_tile module
- class tuxemon.event.conditions.npc_facing_tile.NPCFacingTileCondition[source]
Bases:
EventCondition
Check to see if a character is facing a tile position.
This is checked against all the tiles included in the condition object.
Script usage
is npc_facing_tile <character>
- Script parameters:
character – Either “player” or npc slug name (e.g. “npc_maple”).
- name: ClassVar[str] = 'npc_facing_tile'
- test(session, condition)[source]
Check to see if a character is facing a tile position.
- Parameters:
session (Session) – The session object
condition (MapCondition) – The map condition object.
- Returns:
Whether the chosen character faces one of the condition tiles.
- Return type:
bool