tuxemon.event.conditions.has_item module

class tuxemon.event.conditions.has_item.HasItemCondition[source]

Bases: EventCondition

Check to see if a NPC inventory contains something.

Script usage

is has_item <character>,<item>[,operator][,quantity]
Script parameters:
  • character – Either “player” or npc slug name (e.g. “npc_maple”).

  • item – The item slug name (e.g. “item_cherry”).

  • operator – Numeric comparison operator. Accepted values are “less_than”, “greater_than”, “equals”, “less_or_equal” and “greater_or_equal”.

  • quantity – Quantity to compare with.

name: ClassVar[str] = 'has_item'
test(session, condition)[source]

Check to see a character has a particular number of items.

  • session (Session) – The session object

  • condition (MapCondition) – The map condition object.


Whether the target character has the desired quantity of the specified item.

Return type: