Source code for tuxemon.technique.effects.wasting

# SPDX-License-Identifier: GPL-3.0
# Copyright (c) 2014-2023 William Edwards <shadowapex@gmail.com>, Benjamin Bean <superman2k5@gmail.com>
from __future__ import annotations

from dataclasses import dataclass
from typing import TYPE_CHECKING

from tuxemon.technique.techeffect import TechEffect, TechEffectResult

if TYPE_CHECKING:
    from tuxemon.monster import Monster
    from tuxemon.technique.technique import Technique


[docs]class WastingEffectResult(TechEffectResult): pass
[docs]@dataclass class WastingEffect(TechEffect): """ Wasting: Take #/16 of your maximum HP in damage each turn where # = the number of turns that you have had this condition. """ name = "wasting"
[docs] def apply( self, tech: Technique, user: Monster, target: Monster ) -> WastingEffectResult: done: bool = False if tech.slug == "status_wasting": if target.current_hp > 0: damage = (target.hp // 16) * tech.nr_turn target.current_hp -= damage done = True return {"success": done}