# SPDX-License-Identifier: GPL-3.0
# Copyright (c) 2014-2023 William Edwards <shadowapex@gmail.com>, Benjamin Bean <superman2k5@gmail.com>
from __future__ import annotations
from dataclasses import dataclass
from typing import TYPE_CHECKING
from tuxemon.technique.techeffect import TechEffect, TechEffectResult
if TYPE_CHECKING:
from tuxemon.monster import Monster
from tuxemon.technique.technique import Technique
[docs]class WastingEffectResult(TechEffectResult):
pass
[docs]@dataclass
class WastingEffect(TechEffect):
"""
Wasting: Take #/16 of your maximum HP in damage each turn
where # = the number of turns that you have had this condition.
"""
name = "wasting"
[docs] def apply(
self, tech: Technique, user: Monster, target: Monster
) -> WastingEffectResult:
done: bool = False
if tech.slug == "status_wasting":
if target.current_hp > 0:
damage = (target.hp // 16) * tech.nr_turn
target.current_hp -= damage
done = True
return {"success": done}