tuxemon.technique.effects.money module
- class tuxemon.technique.effects.money.MoneyEffect[source]
Bases:
TechEffect
If it fails, then the monster is damaged. If it works, then the player gets money. quantity damage = quantity money
- apply(tech, user, target)[source]
- Parameters:
tech (Technique) –
user (Monster) –
target (Monster) –
- Return type:
- name: ClassVar[str] = 'money'