tuxemon.technique.effects.money module

class tuxemon.technique.effects.money.MoneyEffect[source]

Bases: TechEffect

If it fails, then the monster is damaged. If it works, then the player gets money. quantity damage = quantity money

apply(tech, user, target)[source]
Parameters:
  • tech (Technique) –

  • user (Monster) –

  • target (Monster) –

Return type:

MoneyEffectResult

name: ClassVar[str] = 'money'
session: Session
class tuxemon.technique.effects.money.MoneyEffectResult(*args, **kwargs)[source]

Bases: dict

success: bool