tuxemon.technique.effects.local_damage module

class tuxemon.technique.effects.local_damage.LocalDamageEffect[source]

Bases: TechEffect

Apply damage, but it allows different output depending on the technique used. Originally “particular_damage”, but it was too verbose.

Parameters:
  • user – The Monster object that used this technique.

  • target – The Monster object that we are using this technique on.

Returns:

Dict summarizing the result.

apply(tech, user, target)[source]
Parameters:
  • tech (Technique) –

  • user (Monster) –

  • target (Monster) –

Return type:

LocalDamageEffectResult

name: ClassVar[str] = 'local_damage'
session: Session
class tuxemon.technique.effects.local_damage.LocalDamageEffectResult(*args, **kwargs)[source]

Bases: dict

damage: int
element_multiplier: float
should_tackle: bool
success: bool