tuxemon.technique.effects.local_damage module
- class tuxemon.technique.effects.local_damage.LocalDamageEffect[source]
Bases:
TechEffect
Apply damage, but it allows different output depending on the technique used. Originally “particular_damage”, but it was too verbose.
- Parameters:
user – The Monster object that used this technique.
target – The Monster object that we are using this technique on.
- Returns:
Dict summarizing the result.
- apply(tech, user, target)[source]
- Parameters:
tech (Technique) –
user (Monster) –
target (Monster) –
- Return type:
- name: ClassVar[str] = 'local_damage'