- class tuxemon.technique.effects.healing.HealingEffect(objective)
Healing is based on healing power.
Healing power indicates that the technique heals its user an amount equal to the damage done by a reliable technique of the same power.
objective (str) –
- apply(tech, user, target)
tech (Technique) –
user (Monster) –
target (Monster) –
- Return type:
- name: ClassVar[str] = 'healing'
- objective: str