tuxemon.technique.effects.healing module

class tuxemon.technique.effects.healing.HealingEffect(objective)[source]

Bases: TechEffect

Healing is based on healing power.

Healing power indicates that the technique heals its user an amount equal to the damage done by a reliable technique of the same power.

Parameters:

objective (str) –

apply(tech, user, target)[source]
Parameters:
  • tech (Technique) –

  • user (Monster) –

  • target (Monster) –

Return type:

HealingEffectResult

name: ClassVar[str] = 'healing'
objective: str
class tuxemon.technique.effects.healing.HealingEffectResult(*args, **kwargs)[source]

Bases: dict

success: bool