tuxemon.technique.effects.area module

class tuxemon.technique.effects.area.AreaEffect[source]

Bases: TechEffect

Apply area damage.

apply(tech, user, target)[source]
Parameters:
  • tech (Technique) –

  • user (Monster) –

  • target (Monster) –

Return type:

AreaEffectResult

name: ClassVar[str] = 'area'
session: Session
class tuxemon.technique.effects.area.AreaEffectResult(*args, **kwargs)[source]

Bases: dict

damage: int
element_multiplier: float
should_tackle: bool
success: bool