tuxemon.item.effects.revive module

class tuxemon.item.effects.revive.ReviveEffect(hp)[source]

Bases: ItemEffect

Revives the target tuxemon, and sets HP to 1.

Parameters:

hp (int) –

apply(item, target)[source]
Parameters:
  • item (Item) –

  • target (Union[Monster, None]) –

Return type:

ReviveEffectResult

hp: int
name: ClassVar[str] = 'revive'
class tuxemon.item.effects.revive.ReviveEffectResult(*args, **kwargs)[source]

Bases: dict

extra: str | None
num_shakes: int
success: bool