tuxemon.item.effects.evolve module

class tuxemon.item.effects.evolve.EvolveEffect[source]

Bases: ItemEffect

This effect evolves the target into the monster in the parameters.

apply(item, target)[source]
Parameters:
  • item (Item) –

  • target (Union[Monster, None]) –

Return type:

EvolveEffectResult

name: ClassVar[str] = 'evolve'
session: Session
class tuxemon.item.effects.evolve.EvolveEffectResult(*args, **kwargs)[source]

Bases: dict

extra: str | None
num_shakes: int
success: bool