tuxemon.item.conditions.level module

class tuxemon.item.conditions.level.LevelCondition(comparison, value)[source]

Bases: ItemCondition

Compares the target Monster’s level against the given value.

Example: To make an item only usable if a monster is at a certain level, you would use the condition “is level target,<,5”

Parameters:
  • comparison (str) –

  • value (int) –

comparison: str
name: ClassVar[str] = 'level'
test(target)[source]

Return True if satisfied, or False if not.

Parameters:

target (Monster) – The target of the item’s use.

Return type:

bool

value: int