tuxemon.item.conditions.level module
- class tuxemon.item.conditions.level.LevelCondition(comparison, value)[source]
Bases:
ItemCondition
Compares the target Monster’s level against the given value.
Example: To make an item only usable if a monster is at a certain level, you would use the condition “is level target,<,5”
- Parameters:
comparison (str) –
value (int) –
- comparison: str
- name: ClassVar[str] = 'level'
- test(target)[source]
Return True if satisfied, or False if not.
- Parameters:
target (Monster) – The target of the item’s use.
- Return type:
bool
- value: int