tuxemon.item.conditions.facing_sprite module

class tuxemon.item.conditions.facing_sprite.FacingSpriteCondition(sprite)[source]

Bases: ItemCondition

Checks if the player is facing a specific sprite. (eg. maniac, swimmer, log)

Parameters:

sprite (str) –

name: ClassVar[str] = 'facing_sprite'
sprite: str
test(target)[source]

Return True if satisfied, or False if not.

Parameters:

target (Monster) – The target of the item’s use.

Return type:

bool