tuxemon.event.actions.transfer_money module

final class tuxemon.event.actions.transfer_money.MoneyMathAction(transaction, amount, slug=None)[source]

Bases: EventAction

Performs a mathematical transaction on the player’s money.

Script usage

transfer_money <transaction>,<amount>[,slug]
Script parameters:
  • transaction – Operator symbol.

  • amount – amount of money.

  • slug – Slug name (e.g. NPC, etc.)

  • eg – +,100,mom (player gets 100 from mom)

  • eg – -,100,mom (mom gets 100 from player)

  • eg – +,100 (player gets 100)

Parameters:
  • transaction (str) –

  • amount (int) –

  • slug (str | None) –

amount: int
name: ClassVar[str] = 'transfer_money'
slug: str | None = None
start()[source]

Called only once, when the action is started.

For all actions, you will need to override this method.

For actions that only need to run one frame you can simply put all the code here. If the action will need to run over several frames, you can init your action here, then override the update method.

Return type:

None

transaction: str