tuxemon.event.actions.set_player_template module
- final class tuxemon.event.actions.set_player_template.SetPlayerTemplateAction(sprite, combat_front=None)[source]
Bases:
EventAction
Switch template (sprite and combat_front).
Please remember that if you change the combat_front, automatically will change the combat_back.
Eg if you put xxx, it’s going to add xxx_back.png
- if you choose a feminine sprite, then it’s advisable:
heroine
- if you choose a masculine sprite, then it’s advisable:
adventurer
Script usage
set_player_template <sprite>[,combat_front]
- Script parameters:
sprite – must be inside mods/tuxemon/sprites (default = original)
eg – adventurer_brown_back.png -> adventurer
combat_front – must be inside mods/tuxemon/gfx/sprites/player
eg – adventurer.png -> adventurer
- Parameters:
sprite (str) –
combat_front (str | None) –
- combat_front: str | None = None
- name: ClassVar[str] = 'set_player_template'
- sprite: str
- start()[source]
Called only once, when the action is started.
For all actions, you will need to override this method.
For actions that only need to run one frame you can simply put all the code here. If the action will need to run over several frames, you can init your action here, then override the update method.
- Return type:
None