# SPDX-License-Identifier: GPL-3.0
# Copyright (c) 2014-2023 William Edwards <shadowapex@gmail.com>, Benjamin Bean <superman2k5@gmail.com>
from __future__ import annotations
from dataclasses import dataclass
from typing import TYPE_CHECKING
from tuxemon import formula
from tuxemon.technique.techeffect import TechEffect, TechEffectResult
if TYPE_CHECKING:
from tuxemon.monster import Monster
from tuxemon.technique.technique import Technique
[docs]class DrainEffectResult(TechEffectResult):
pass
[docs]@dataclass
class DrainEffect(TechEffect):
"""
This effect has a chance to apply the drain status effect.
Like poison, burn, etc.
"""
name = "drain"
[docs] def apply(
self, tech: Technique, user: Monster, target: Monster
) -> DrainEffectResult:
drained: bool = False
if tech.slug == "status_poison":
damage = formula.damage_full_hp(target, 8)
target.current_hp -= damage
drained = True
if tech.slug == "status_burn":
damage = formula.damage_full_hp(target, 8)
target.current_hp -= damage
drained = True
return {"success": drained}