# SPDX-License-Identifier: GPL-3.0
# Copyright (c) 2014-2023 William Edwards <shadowapex@gmail.com>, Benjamin Bean <superman2k5@gmail.com>
from typing import Final, Optional
import pygame
from tuxemon.platform.const import buttons
from tuxemon.platform.events import PlayerInput
_EVENT_MAP: Final = {
buttons.UP: pygame.event.Event(pygame.KEYDOWN, key=pygame.K_UP),
buttons.DOWN: pygame.event.Event(pygame.KEYDOWN, key=pygame.K_DOWN),
buttons.LEFT: pygame.event.Event(pygame.KEYDOWN, key=pygame.K_LEFT),
buttons.RIGHT: pygame.event.Event(pygame.KEYDOWN, key=pygame.K_RIGHT),
buttons.BACK: pygame.event.Event(pygame.KEYDOWN, key=pygame.K_ESCAPE),
buttons.A: pygame.event.Event(pygame.KEYDOWN, key=pygame.K_RETURN),
buttons.B: pygame.event.Event(pygame.KEYDOWN, key=pygame.K_ESCAPE),
}