Source code for tuxemon.event.conditions.npc_exists

# SPDX-License-Identifier: GPL-3.0
# Copyright (c) 2014-2023 William Edwards <>, Benjamin Bean <>
from __future__ import annotations

from tuxemon.event import MapCondition, get_npc
from tuxemon.event.eventcondition import EventCondition
from tuxemon.session import Session

[docs]class NPCExistsCondition(EventCondition): """ Check to see if a character object exists in the current list of NPCs. Script usage: .. code-block:: is npc_exists <character> Script parameters: character: Either "player" or npc slug name (e.g. "npc_maple"). """ name = "npc_exists"
[docs] def test(self, session: Session, condition: MapCondition) -> bool: """ Check to see if a particular character exists. Parameters: session: The session object condition: The map condition object. Returns: Whether the chosen character exists. """ return get_npc(session, condition.parameters[0]) is not None